Affichage des articles dont le libellé est movies. Afficher tous les articles
Affichage des articles dont le libellé est movies. Afficher tous les articles

The Attraction of Video Games

août 09, 2017 Add Comment
What makes video games so appealing?

Before you click away from this blog post, take a moment and think about why you play video games. Is it for the action? The adventure? Being involved in a different reality? Do you like the fantasy element of games? Do you enjoy the mental break from you day? Or is it the mental stress from puzzles and platformers that keeps you going?

For a seemingly simple question, there are a multitude of reasons on why video games appeal to us. I don't always get personal on this blog, but today I want to take a break from reality and talk about what appeals to me about video games.

I fully admit that I'm a TV and movie junkie. I have 3 degrees in film. I also love to read - novels and short stories, and prefer fiction and sci-fi over autobiographies. Movies like 'Star Wars,' 'Indiana Jones,' and 'Blade Runner' drew me in. Not because of Harrison Ford. I didn't like Han Solo much when I was growing up (I can hear the anguished screams of fangirls). But seeing such fantastical stories told on film - I was hooked from the start.

For me, video games were a natural progression of my curiosity with storytelling. The joke in the family is that my brother and I popped out of the womb with a controller in our hands. We've always had a console in our home, starting with the Atari 2600. We were born in the mid-80's and we grew up in the 90's, when everyone was figuring out how to incorporate technology into our homes. Our Atari was used mostly for Pong and Pitfall. Entertainment was the initial goal with video games, much like film and television were. The Nintendo Entertainment System was our first glimpse at games with stories. They were simple stories, like saving a princess held in a castle...somewhere. But they were stories that took on their own life beyond what a movie could offer. Instead of being a passive viewer, you were now an active participant.

Final Fantasy IV is what hooked me for life. The pixeliated characters taught me more about life, friendship, sadness, anger, hate, sorrow, trust, and redemption then anything I learned in my decades of schooling. It was a game that had everything I wanted in a movie or book, but so much more. Because I could be a part of it all. Yes the story was scripted, but I was more invested in the activities of Cecil and his cohorts then I was of Luke, Han, and Leia because I could direct the characters innate actions.

The ability to control the game, as much (Mass Effect) or as little (Super Mario Bros.) as the content allows, is what makes video games appealing to me. That level of immersion is something film has been trying to capture for the past decade as game sales continue to dominate the industry. The fact is, film will never be a video game. It just won't work - not until a movie is able to break it's 4th wall and have people control the story. Those experiments are not something that I see moving past short art-house films or temporary exhibition pieces. Mostly due to the nature of film, but the disconnect between film and the audience is much shorter compared to a game. With a game, we know it's digital. We know it's not real. Even with the most human of actions, we are still able to separate reality and fantasy. Film and television are different. Outside of animation, when one uses living people to portray characters, it takes on a new level of realism. We connect to actors because they are human. We understand their needs because we too are human. They have to eat, sleep, use the bathroom, go to work, etc. With a video game, characters can ignore all laws of logic and physics to do things. Even in a crazy action movie like 'Atomic Blonde,' where the impossible seems feasible, there is a grounding of reality by having human actors. This is why movies can't be games - we are unable to break away from the reality of the actors. Controlling a bandicoot to jump and spin doesn't hold the same weight as telling a soldier in a movie which bunker to explore. The bandicoot is a bandicoot. You have 99 lives and can try again if you fail. The soldier has 1 chance to make the "right" decision, and most of us would not be able to face the reality of the situation if s/he failed because of us.

So there you go. Those are my reasons for video games being appealing to me. I enjoy the fantasy; the ability to be swept away into another realm and ignore this one for a few hours. But I'm also fascinated at how the stories are told. How we can take those plot points and make them our own with a level of immersion that can't be beat.

How about you? What about video games appeals to you?

4 Almost Forgotten 80's Toys Getting Their Own Movies

juin 20, 2016 Add Comment
Marvel changed the face of Hollywood with its series of interconnected movies (Iron Man, Thor, Captain America, and Hulk), culminating in the massive crossover success of Marvel's The Avengers. The movie world they've created has become known as the Marvel Cinematic Universe. And it's a gold mine. Ever since, other studios have been crawling all over themselves to create their own cinematic universes, in particular DC with Batman v Superman and the upcoming Justice League movie. But in December 2015, Paramount surprised everyone with an announcement that they would be working with Hasbro to turn its hit G.I. Joe movies series into a cinematic universe. And the other properties they planned to combine it with took everyone by surprise.


Paramount and Hasbro are going to create a cinematic universe combining G.I. Joe with four other toy properties: Micronauts, Visionairies, Rom, and M.A.S.K. To which, many responded, "Who?" Certainly, Hasbro has produced more popular toys to make movies out of, like the Transformers. The problem is, they don't own the movie rights to them. My guess is these four toys are the only ones they own the movie rights to, because no one else wanted them. Unfortunately, they have an uphill battle, because there's no mass audience clamoring to see the M.A.S.K. movie. Then again, there was no mass audience for Guardians of the Galaxy until they released it and showed how awesome they could be. Here's a brief overview of the properties and why they're awesome.

M.A.S.K. - M.A.S.K. is about a team of secret agents who fight a generically evil organization known as V.E.N.O.M. Each member of the team on both sides has a helmet with a special ability, like being able to fly or shoot flames. But the vehicles are what made M.A.S.K. toys awesome. They all had the ability to transform into different vehicles. One character drove a Jeep 4X4 which could pop open, and turn into a speedboat. Another flew a helicopter that turned into a jet airplane. Each vehicle was two vehicles in one. The show also had one of the coolest 80's theme songs.

ROM: Spaceknight - As an action figure in the 1970's, ROM wasn't much. Its main hook was that it had blinking lights, when LED lights were considered revolutionary. But the action figure wasn't very poseable, so it didn't last too long. But the comic book based on the figure was a huge hit, lasting seventy-five issues. In the comic, Rom is an alien from a peaceful world named Galador that's threatened by a hostile alien race known as Dire Wraiths. Rom volunteers to be turned into a cyborg to fight the Dire Wraiths, called a Spaceknight. Rom dedicates himself to traveling the Galaxy in order to wipe out the Dire Wraiths, and comes to Earth to fight them. Sort of a Silver Surfer meets Robocop.

Micronauts - The Micronauts started out as small action figures that were popular in Japan, because they didn't take up much room in the country's cramped apartments. The figures could also be taken apart and combined in different ways. But just like Rom, Marvel's comic book series elevated the toys into a sensation. In the comics, the Micronauts came from a microscopic universe called the Microverse, where worlds connected like molecules. The miniaturized planets were at war with an evil race led by Baron Karza. Micronauts featured an epic story combining elements of fantasy and science fiction. The Micronauts even crossed into the Marvel Universe with Ant-Man, the Fantastic Four, and even the Hulk shrinking down to enter the Microverse, and some Micronauts like Arcturus and Bug growing to become superheroes in the Marvel Universe.

Visionaries - This franchise is probably the least well-known of the five properties. Visionaries: Knights of the Magical Light was an animated series about a distant future where technology has collapsed (for some reason), leading to a return to magic. The series pitted the heroic Spectral Knights against the evil Darkling Lords. The warriors could change into animals, and carried staffs that gave them special abilities. The action figures had holograms embedded in their chests and staves (again, revolutionary for the time). But both the toys and the TV series bombed, so there's not much of a fan base.

How Hasbro is going to combine all these properties into one cinematic universe is a mystery to me. Hopefully, they can work it out.

"My name is Timothy McGill, and I'm a time travel addict..." Time Junkie by Nigel G. Mitchell. Only 99-cents for a limited time.