Over the past few years, there has been a significant push-back from gamers to create more dynamic protagonists that are beyond the "single white male" trope that we've become accustomed to. We now have an annual review of E3 presentations, and their lack of inclusion of multiple character types in their "hero" wheel. The demographic for gamers has always been diverse. The average age for a gamer is around 35, not 18. But it's also been stuck with the notion that only young-adults, white men make up the majority of the audience. As such, games tend to skew their content to that demographic.
With more diverse individuals getting into gaming, how important is the protagonist when it comes to shaping the experience of the content? Do gamers respond differently to who is the hero based on their gender?
Quantic Foundry used survey data from 1,266 gamers ranging from casual to hardcore, and found that most men still don't care about female leading ladies. Across the board for women, casual, core, and hardcore all found that a female protagonist is extremely important. And as a hardcore female gamer, I agree. It's difficult to project ones-self into the world of the game when your only option is male. It also becomes a challenge to feel involved in the environment and the game discussions when your gender is not represented to some degree. Much like race or religion, when you see it absent or grossly misinterpreted in a game, you feel less compelled to be active in the narrative.
It also makes the story kind of dull when it's the same ol "hero" over and over again. The white middle-aged, single man with a scruff beard of 5 o'clock shadow, has been done. We've seen it so many times we don't find that story unique in any way. Because it's been done!
The games that have stood out this year have been because of their leading heroes and anti-heroes. Nier: Automata, Horizon: Zero Dawn, Gravity Rush 2, Little Nightmares are some of the leading games of 2017, for a banner year of stellar content. And none feature a white straight middle-aged male protagonist. They are women, people of color, and non-gendered creatures. This isn't to say that the stories in these games are more interesting due to gender and skin-tone. Rather, it opens up a wealth of opportunities to tell NEW stories.
Sadly, the survey also shows that the men who participated, in large, don't think that a female protagonist option is important at all. Casual gamers rank it at a 38% on the non-importance, which is the highest for that category. Hardcore gamers rank it at 32%, which ties with the "somewhat important" category - which is an interesting twist that I wasn't expecting. Core gamers also rank "somewhat important" as their highest at 28%. While the survey doesn't state race, I wonder if that plays a role in how some of these stats work out. I was expecting to see more hardcore male gamers rank "female protagonist options" in the not important at all. Instead it's an even split between not important and somewhat important.
Without the extra data, it's all speculation. But it'd be interesting to dive into and see if there's correlation between POC males and inclusion of more female characters in games.
I'm still arguing that we need more diversity in video games. Not as a woman, but as someone who gives a crap about the future of games. It's getting dull seeing the same stories told again and again. Let's add something new to the mix!
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